Archive for General

Otakon 2008 Notice

I’ll be attending this year’s Otakon at the Baltimore Convention Center in Maryland. Thankfully, the jerks at my place of business felt it better to let me go early this summer, so I can go all 4 days!

I’ll be there filming some new stuff for the website and getting together with friends and parading around as both Max Action from our films and Johnny from Guilty Gear X2- A game I one day pledge to make into a feature film.

It’s been a long road to this thing and I’ll put up pictures and video later, but hey, until then meet up with me if you can find me! You’ll get a spot on the website and a ton of kudos if you’re in costume!

Here’s a video from a long, long time ago (one of my first, actually) of some of the craziest exploits I could film from the convention, click here to comment.

It’s a nerdy thing, it really is. But it’s too much fun to pass up.

See you all around the bend.

Westhavenbrook Releases Sockbaby 4

The time has come, the Walrus said…

TO FINALLY BARE WITNESS TO SOCKBABY 4!

Westhavenbrook, the amazing film group behind Sockbaby 1-3, The Battle Jitni series, and many other entertaining amateur and Zero-budget chopsocky films, have released their biggest movie yet. John Soares returns as our jive-talking’, smooth-walkin’, ass-kickin’ hero, Ronny Cordova to do what he does best: Kicks some ass while walkin’ smooth and talkin’ jive! All the while looking really good doing it.

It should be pretty well known around here that STRIKE A POSE!!! Films has found a lot of inspiration through Westhavenbrook’s original film, and wouldn’t have come nearly as far as we have without their further inspiration and kind words of support. So we’re gonna post their new video for you guys to see, but by all means, go to the Sockbaby Official Website to see the original films, then download the new one in HIGH DEF WMV below:


Download Sockbaby 4

Super Jerks

Two semesters ago I took a class called Electronic Field Production at Salisbury University. In the glass we made simple films to learn the basic structure of cinema. Of course I already had a grasp on that, and some of the other students didn’t. Luckily- I got to group up with three guys that knew what they were doing, and REALLY WELL. Those guys were Mateo Samper, Scott Evans, and Ian Hunewill. You can actually see them all in a video I helped shoot called The Korean Connection that I uploaded here a few months back.

So, I accidentally forgot to give Mateo his tape back after editing, and I decided I’d upload his directorial gold for him, especially in time to parody The Dark Knight and all things marvel. He approved, so here it is!

So now I present, SUPERJERKS

Batman and Superman meet up to thwart another crime. In the process they reflect upon their cooperative careers, the good times and the bad.

Games Going Movies, and Movies Going Games. The Best of the Best Cross Platforms

And no, I did not write “Max Payne vs. Aliens,” although the thought of that gets me excited as well. Here’s my take on the two adaptations:

The long-awaited Max Payne movie now has a trailer.

Max Payne tells the story of a lone cop out for revenge. Going deep undercover, becoming part of the world which has stolen everything from him, he searches for his targets guns-blazing through the winter nights. The film takes the game in a direction that favors its dark atmosphere, with surrealist elements of fantasy and Noir filling the air. The gunfights look promising as well, visceral pot marks breaking through the walls like a jackhammer orchestra.

I highly look forward to it, a smile laying cross my face.

The film ALIENS, also known as the GREATEST SCI FI FILM OF ALL TIME, at least in my completely non-valid opinion, is finally getting a decent video game that doesn’t include it’s cousin franchise, AVP. This new one is based solely on events from the second movie, with a story extrapolated in an epilogue fashion by writers from the hit TV series, BATTLESTAR GALACTICA.

Here’s what Randy Pitchford said in an interview with Shacknews:

ALIENS

One thing that’s cool is some of the people we’ve been able to work with to help us [on Aliens]. The guys that write the Battlestar Galactica series, Bradley Thompson and David Weddle, they wrote our script. They’re amazing guys. They gave us a lot, too. We could make a whole season of TV with the stuff they gave us. [laughs] We profited from the writer’s strike, let’s just put it that way. We talked with a lot of people, but those guys are so good.

And then a lot of the concept guys that helped make the movies. Like [Aliens concept artist] Syd Mead, that guy walks on water. And to be able to go to his studio, his house, and then have him draw a bunch of stuff. “Here’s when I designed the Sulaco back when we made the first movie. Here’s the original artwork. You want a copy, Brian?” And Brian’s like, “Yes.”

And now he’s designing all the new stuff, because the Sulaco’s a big ship and we only saw a bit of it, so you get the guy who designed it to design the rest of it. And he’s awesome, he designed so much stuff. And then like [concept artists] Keith Thompson, Craig Mullins.. anybody who knows these names knows what we’re talking about. This is no joke.

It’s a big team. And we’re also working with people from all over the world. We’ve been working with a lot of amazing talent at other studios. I don’t know how much of that will be used in PR, but there’s a lot of people who care about this franchise. The opportunity to build a dropship, or build a pulse rifle, or build a smart gun, that’s a pretty cool opportunity–a lot of artists would want to do that. So we have our core Gearbox team, but we’re also finding a lot of folks around the industry now, guys who are on top of their game.

This is by far the best video game news I’ve had in a while. You foos can all keep your Gears of Whatever and your How-Low (Can you Go To Market this Cliche Garbage) games. I’ll take the real thing ANY DAY. It’s about time an amazing team like Gearbox brought their tools to the table to make a truly epic and frightening game. The writing staff will, and I’m sure of this, give hardcore fans a great interpretation of James Cameron’s material. Even if I don’t own a 360, you’ll be sure to find me renting this baby and hijacking my friend’s console upon its release date.

Special thanks to Neutralx2 for the heads up on these movie-related articles.

Taming the Wild Mare

During Spring Break, 2008, Dylan Hintz ventured out to the West to tame the wildest of horses. This is his story.

Starring

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